Fallout 3 Bomb Storage Key

Fallout 3 Bomb Storage Key

The doors to the bomb storage (warhead storage) are both locked with a Very Hard lock, but the bomb storage basement can be alternatively accessed through an underground path in the cellar of the CO quarters.(The floor plan picture for the Launch Control Bunker has been mislabelled. The north door connects to the CO’s quarters, the southern one leads to the Bomb Storage section.) The Fort Constantine bunker door can be opened only with Ted Strayer’s special key and cannot be lockpicked. Also, the only access to the T-51b power armor is through this pathway, as the door can’t be opened from the other side in the bomb storage, because Tara holds the key. However, the cellar grants access to the launch control bunker, eventually leading to basement of the bomb storage. The door to the bomb storage requires Dukov’s special key. In here is Tara’s corpse, (which holds the warhead storage key), two Very Hard locked doors, and a door (can be accessed only with Dave’s special key) on the opposite side which finally leads to a room with the T-51b power armor.
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Fallout 3 Bomb Storage Key

The doors to the bomb storage (warhead storage) are both locked (very hard), but the bomb storage basement can be alternatively accessed through an underground path in the cellar of the CO quarters. Unfortunately, the Fort Constantine bunker door can only be opened with Ted Strayer’s special key and cannot be lockpicked. Also, the only access to the T-51b power armor is through this pathway, as you can’t open the door from the other side in the bomb storage, because Tara holds the key. However, the cellar grants access to the launch control bunker, eventually leading to basement of the bomb storage. The door to the bomb storage requires Dukov’s special key. In here is Tara’s corpse, (which holds the warhead storage key), two locked (very hard) doors, and a door (can only be accessed with Dave’s special key) on the opposite side which finally leads to a room with the T-51b power armor.
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Fallout 3 Bomb Storage Key

To get the Xuanlong Assault Rifle very easily, go to Megaton immediately after leaving the Vault. When you first arrive, you will meet the sheriff. Talk to him about the bomb, and tell him that you want to disarm it. He will agree, and you can go off to the saloon. Find Mr. Burke. He will ask you to rig the bomb to explode. Tell him “No”, then tell the sheriff about Burke. Say that he might get someone else to rig the bomb, so the sheriff will go after him. Follow him, and when you get to Burke, he will shoot the sheriff with a silenced 10mm pistol. You can then let Burke leave or you can kill him with no penalties. You can even talk to him and still blow up the bomb. You can now search the sheriff legally and take his rifle, duster, and hat, as well as a key to the armory (but watch out for the robot guarding it inside).
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Fallout 3 Bomb Storage Key

After creating the Electromagnetic Actuators, speak to Proctor Ingram once again. She tells you that the only thing that the robot needs now are its weapon systems. To install these devices, you will need to track down some Mark 28 Nuclear Bomb packs. Proctor Quinlan was able to obtain a lead on a weapons cache potentially containing these bomb packs, but you will have to go to the Glowing Sea to find it.
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Fallout 3 Bomb Storage Key

Beneath Fort Constantine you can access “Bomb Storage” (using a key from Dukov, Ted Strayer, or any of the others from the “You Gotta’ Shoot Em’ In The Head” quest) and pick up the T-51b Power Armor – with +50 damage reduction, more than any other armor in the game. The winterized armor mentioned in another answer only has +45 DR. There’s only one of it in the world. I successfully completed the “You Gotta’ Shoot Em’ In The Head” quest during one character build and upon entering the room found the armor had been taken, so keep that in mind when you play through other quests.
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Fallout 3 Bomb Storage Key

This guide will help players finish the Brotherhood of Steel Quest: Liberty Reprimed in Fallout 4. If you’ve gotten this far with the Brotherhood, then you should be prepared to aid them with their newest project, a massive war machine. Follow along with our quest guidelines below to help Proctor Ingram get the project off the ground.
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Fallout 3 Bomb Storage Key

Fort Constantine is (or rather, was) one of the most important military installations in the vicinity of the District of Columbia. Together with Fort Bannister and Wheaton Armory, it allowed the United States military to deploy intercontinental ballistic missiles with nuclear warhead from this region of the United States. Unlike the other two bases, however, Fort Constantine never finished its launch cycle: the ICBM still rests in its cradle like it did in 2077. The other notable feature of Fort Constantine is that it contains a sizable stockpile of nuclear bombs in its bomb storage building.
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Fallout 3 Bomb Storage Key

This is a schematic weapon with 501 damage. It is built from a lunchbox, a cherry bomb, a sensor module, and ten bottle caps. The schematics can be obtained from Moira in Megaton, Knick-Knack in Little Lamplight, Herbert Dashwood’s sale in Tenpenny Tower, and Jocko’s Pop & Gas Stop. Every schematic increases the number of mines created per set of materials, up to a maximum of three.
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This is a unique Fat Man with 1610 x 8 damage. It is found in the bomb shelter section of the Guard Depot. All five Keller Family Transcripts (Holotapes) must be found first. It fires eight mini-nukes at once in a random spread pattern. This does lots of damage, but is essentially useless other than for entertainment value, or for leveling entire towns.
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Note: This trick requires you take the “evil” path. After agreeing to help Mr. Burke nuke Megaton, go into every single house and steal everything (any little piece of junk you can carry). Sell them to the local shops (Craterside Supplies, The Restaurant, Moriarty’s Saloon, etc.). If a particular house is locked or you need a key to get into a safe or something of that nature, just kill the owner of the property, and get the key from his or her body. Kill everyone in sight, especially the shop owners because you can get access to their entire inventory, plus the Caps that you have already spent on them. Kill every one and collect everything to leave Megaton empty. You should have at least 600 caps. Remember to sell some of the things you gather to the shop owners because you cannot fast travel when over encumbered. This can be done in almost any town you visit. To avoid getting over encumbered, get all the supplies that you can possibly carry, then drop the rest just outside of Megaton. Fast travel to Rivet City or some other marketplace. Sell what you have, then return to Megaton, and repeat the process.
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Go to the Republic Of Dave, which is located in the top right-hand corner of the map. When you first arrive at the front gate, there will be a child that will take you to Dave. After you finish talking to Dave, kill him. Take his key, and use it to open the safe that is next to him. In the safe is a hunting rifle named Ol’ Painless. It does 21 damage, but is better than the sniper rifle. It is also a lot easier to repair and find ammo for.
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This is a unique Chinese officer’s sword with 15 damage. It is found at Meresti Station in Vance’s sword cabinet in his bedroom. Note: If you kill Vance to get his key, it will make the entire Family hostile towards you, as well as the citizens of Arefu if you have already completed the “Blood Ties” quest to make both communities allies. The sword only has 50% durability when found but can be repaired using ordinary Chinese officer’s swords. Because of its very low weight, fast attack speed, high critical chance, and good durability, the Vampire’s Edge is a very good melee weapon despite its lower base damage.
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This is a unique experimental Chinese pistol. It is found in the L.O.B. enterprises building in Falls Church East in the D.C. Ruins, on the west side of the Potomac. Fight your way through all of the bots in the building on your way to the uppermost level. Enter the CEO’s office on that level. It is the one with the very hard lock door on it, and a second door that is unlocked on the side. Search the CEO’s desk for the key to the locked suitcase that is on that desk. Inside is the prototype of the weapon. A humorous account of the weapon’s problems through the research and development of the gun can be found in a document across the hall in a computer that requires you to have 100 Science skill to hack. The design flaw shows up in the fact that the weapon has increased damage over other Chinese pistols, but causes the user damage identical to using a Flamer or Shishkebab.

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